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Glossary

TermMeaning
AbilityA component on the player that acts on the world. Pawn, controller or actor scoped.
InteractionA component on a target object declaring what may be done to it.
BlockerA named reason suppressing an ability or interaction. Active only when no blockers remain.
Source InfoST_SourceInfo — the pawn, component and identifier describing who is acting.
SocketA BPC_Socket marking a named attachment point, matched by name prefix.
AnchorA BPC_Anchor marking a place something can snap to.
ConnectorA BPC_Connector on a movable object that searches for an anchor or surface.
LatchA grip mode where the object stays in place and the hand drives one axis — levers, knobs, drawers.
PickupA grip mode where the object is carried.
ScaffoldA layout widget providing a standard page frame.
ThemeA BP_PDA_Theme data asset holding fonts, radii and colour ramps.
Interaction stateA PDA_InteractionState describing the cursor and accent colour for the current interaction.
Pawn UIBody-locked spatial UI, anchored to the player rather than the world.
Hand UIWrist-mounted UI that appears when the palm turns toward the face.
Ability restrictionA blocker applied to every ability carrying a given component tag.