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Add a teleport area

By the end of this you will have a region the player can teleport onto.

Steps

  1. Place a BP_TeleportArea_Default actor in the level and scale it to cover the walkable region.
  2. For a fixed destination such as a chair, place a BP_TeleportLocation_Default instead.
  3. Confirm the pawn has a BPC_ControllerAbility_Teleport on its motion controllers and a BPC_PawnAbility_Teleport_Character on the pawn.
A teleport area placed in the level
howto_teleportarea_01.pngA teleport area placed in the level
A teleport area placed in the level
The teleport arc and landing indicator on a valid target
AFS_UX_Teleporter_result.pngThe teleport arc and landing indicator on a valid target
The teleport arc and landing indicator on a valid target

Notes

Use BP_TeleportArea_Select and BP_TeleportLocation_Select when the destination should also be selectable by laser or click rather than only by the teleport arc.

Implement Interface_TeleportLocation on your own actor to make it a valid destination without using the shipped classes.