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Example maps

Every example map, what it demonstrates and which plugin it exercises. All maps live under AF_Examples/Content/Examples.

The example maps in the Content Browser
AF_Examples_map_index.pngThe example maps in the Content Browser
The example maps in the Content Browser
MapShowsPlugin
Map_Examples_LobbyThe showroom shell and navigation between examplesAFE_Showroom
Map_Examples_HighlightThe three highlight styles on identical objectsAFS_Core_Highlight
Map_Examples_SnappingConnectors, anchors and surface snapping — battery and lightbulbAFS_Core_Snapping
Map_Examples_SelectSelection by click, laser and fingertip, with vetoesAFS_UX_Select
Map_Examples_GripPickup, latch, drag and multi-axis gripAFS_UX_Grip
Map_Examples_Interaction_HandsHand-tracked interaction, custom poses, a playable arcade cabinetAFS_UX_Grip, AFS_Core_Pawn
Map_Examples_GazeDwell-based interaction with indicatorsAFS_UX_Gaze
Map_Examples_OverlapFingertip-pressed buttons and overlap dragAFS_UX_Overlap
Map_Examples_TeleporterTeleport areas, locations and nav-mesh teleportAFS_UX_Teleporter
Map_Examples_LocomotionSmooth movement and snap turningAFS_UX_Locomotion
Map_Examples_TeleportTeleport execution options — fade, motion, tracking levelAFM_Teleport
Map_Examples_StatesEvery state component type driving objects and UIAFM_State
Map_Examples_SpawnerSpawning actors and handing them to the playerAFM_Spawner
Map_Examples_VisibilityShow and hide transitionsAFM_Visibility
Map_Examples_UIThe full widget gallery, themes and HUD anchorsAFS_UI
Map_Examples_PawnUIBody-locked spatial UI at two distancesAFS_UISpace_Pawn
Map_Examples_HandUIThe wrist panelAFS_UISpace_Hand
Map_Examples_InfoPanelsScreen-space info panelsAFS_UI_InfoPanels
Map_Examples_NotificationsStacking notificationsAFS_UI_Notifications
Map_Examples_PopupsModal popups with buttonsAFS_UI_Popups
Map_Examples_LabelsWorld-space labels on objectsAFS_UI_Labels
Map_IntroThe branded intro sequenceAFU_Intro