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Import descriptions

The import writes descriptions back into the assets. It is the only part of the plugin that changes assets, so it is built to be careful: a dry run first, additive by default, and nothing saved unless you ask.

What it can write

Description ofGoes into
A Blueprintits Blueprint Description
A variableits tooltip
A functionits Description field
An eventthe comment bubble on the event node (events have no description field)
A struct member, an enum entryits tooltip

An override of an engine event keeps the engine's text, which an override cannot replace, and a data asset has no description field. The report lists those as unwritable instead of skipping them silently.

Running it

  1. Tools > AI Editor Tools > Import Descriptions...
  2. Read from: an export folder that you or an assistant edited, or a descriptions JSON file.
  3. Tick the folders the import may change. The tree shows only the folders the source mentions.
  4. Dry Run. Nothing changes; a report is written (_import_report.json in the folder, or <file>.report.json beside a JSON file). Read it.
  5. Import. The touched assets are marked as changed but not saved. Check them, then save them in the editor, which also checks them out of source control.

Editing an export

In an exported file, only the description lines come back:

Replace

Replace descriptions the asset already has is off by default: the import only fills what is empty, so text written in the editor is never overwritten by an older copy. Tick it for a deliberate one-off sweep. It always opens unticked, and it asks once more, with the number of descriptions it would replace, before writing.

Warning

An import with Replace from a whole export folder touches every description the folder holds. Run the dry run first and read the report.

A descriptions JSON

{ "descriptions": [
  { "package_path": "/Game/UI/WBP_Menu", "kind": "asset",    "text": "The main menu." },
  { "package_path": "/Game/UI/WBP_Menu", "kind": "variable", "name": "Title", "text": "Shown at the top." },
  { "package_path": "/Game/UI/WBP_Menu", "kind": "function", "name": "Open",  "text": "Opens the menu." }
] }