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Changelog
1.1
Blueprint Codex is now Codeable AI Editor Tools; another product on Fab already used the old name. The tools work exactly as before. What moved:
- Plugin and module
BlueprintCodex->CodeableAIEditorTools. If your.uprojectlists the plugin by name, change the entry or remove it (the plugin is enabled by default). - Python package
blueprint_codex->codeable_ai_editor_tools. The toolset and tool names your assistant sees (CodexTools,GraphNodeToolsand the rest) are unchanged. - Classes
BlueprintCodex->CodeableAIExport,BlueprintCodexGraphLibrary->CodeableAIGraphLibrary, and likewise for the Component, Editor, Enum and Struct libraries and the settings. Blueprints and Python scripts that call them need the new names. - Menus and settings Tools > AI Editor Tools, Project Settings > Plugins > Codeable AI Editor Tools. The settings start from their defaults once.
- Console commands
BlueprintCodex.*->CodeableAI.*. - Blender The Bridge is now Codeable Bridge. Install it again from the same repository; the old Blueprint Codex Bridge can be removed.
1.0
First release, for Unreal Engine 5.8.
- Export of Blueprints, enums, structs and data assets as readable pseudo-code, plus
codex.json. - Import of descriptions from an edited export or a JSON file, with dry run, folder selection and a confirmation before replacing.
- AI assistant tools: thirteen MCP toolsets for reading, editing and laying out Blueprints, structs, levels, sockets and meshes.
- Blender Bridge: a free extension for exporting meshes for Unreal, installable from
https://human-codeable.com/blender/index.json. - Changelog drafts from two exports with
codex_diff.py.