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Platform support

What works where.

FeatureVRDesktopMobile
Select interactionLaser and fingertipMouse clickTouch
Grip / pickupFullDrag equivalentLimited
Gaze interactionFullFullFull
Overlap interactionFull — fingertipNot applicableNot applicable
TeleportFullFullFull
Smooth locomotionThumbstickKeyboardVirtual thumbstick
Snap turnFullNot applicableNot applicable
Hand tracking and gesturesOpenXR onlyNot applicableNot applicable
Hand UI (wrist panel)FullNot applicableNot applicable
Pawn UI (body-locked)FullFullFull
HUD and info panelsFullFullFull
MenuWBP_Menu_VRWBP_Menu_DesktopWBP_Menu_Desktop
HapticsFullNoneDevice-dependent
MultiplayerFullFullFull

Notes

Hand tracking requires the OpenXR Hand Tracking plugin and a headset that supports it. Gesture recognition injects synthetic input keys, so gesture-driven abilities also work from a keyboard in the editor if you bind the same keys.

Mobile uses the synthetic keys Mobile_Tap, Mobile_DoubleTap, Mobile_Swipe and Mobile_Grip, plus the touch widgets in AFS_Core_Pawn.