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Author a hand pose

By the end of this you will have a custom hand pose applied when the player grips a specific object.

Steps

  1. Open Hand Pose Studio from the editor toolbar.
  2. Select the hand skeletal mesh and load the object's static mesh as a reference.
  3. Pose the fingers in the viewport, using the skeleton tree to select bones.
  4. Place a socket named with the Grip_ prefix where the hand should attach.
  5. Save. The tool writes an AnimSequence and a new StaticMesh with the socket.
  6. Use Mirror to Left to generate the opposite hand from the same pose.
  7. On the object's BPC_Interaction_Grip, add the pose to Custom Hand Poses Left and Right, keyed by socket name.
The Hand Pose Studio editor
AFS_Core_Pawn_handposestudio.pngThe Hand Pose Studio editor
The Hand Pose Studio editor
The custom pose applied to the held object
AFS_UX_Grip_handpose.pngThe custom pose applied to the held object
The custom pose applied to the held object

Notes

Tip

Author the right hand first and mirror. Posing both hands by hand is slower and the two rarely match exactly.