FAQ
Can I use only part of the framework?
Yes. Dependencies point downward only, so any plugin can be taken with the plugins it requires. Each plugin page lists these under Requires. Note the descriptors do not currently declare dependencies automatically, so enable them manually as a set.
Does it work without VR?
Yes. Desktop and mobile pawns ship alongside the VR pawn and the same interactable content works on all three. VR is not required at any point.
Is it Blueprint or C++?
Almost entirely Blueprint. Four plugins add C++ where Blueprint cannot reach: hand tracking and gesture recognition, the net driver, render-target replication, and widget and debug helpers. No C++ knowledge is required to use the framework.
Does it support multiplayer?
Yes, throughout. See the Multiplayer guide.
Can I use my own UI instead of the framework's?
Yes. The UI plugins are separable. If you keep AFS_UI you get the theme system and can build your
own widgets on WBP_Base; if you drop it you lose the spatial UI and menu plugins that build on it.
How do I update to a new framework version?
Replace the plugin folders. If you have followed the intended workflow and kept your content in your own project folder, nothing of yours is touched.
Does it work with the Gameplay Ability System?
The ability system here is independent of GAS and does not require it. They can coexist; the framework's abilities are plain components.
Are there video tutorials?
Yes — on YouTube, covering installation and then the individual systems in roughly the order this documentation introduces them.
Where do I ask questions?
In the Discord. There is no support email address on purpose: a public channel keeps answers findable, so the next person with the same problem does not have to ask again.