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System

Timeline

What it gives you

—

Requires

None

Required by

None

6 assets45 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

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WBP_Example_UI_Display_Timeline0 members
extends WBP_Base

No editor-visible members; this asset configures defaults only.

WBP_Timeline_Horizontal3 members
extends WBP_Timeline
KindNameSignatureDescription
fnPostAddDesignStyle()Trims the padding off the two ends of the group so it sits flush with its neighbours: the top of the first item and the bottom of the last in a column, the outer sides in a row, and a matching negative padding on the box itself for a wrap box. Run it after a batch of additions.
fngetProgressbarGet Elements(out Progressbar: AFProgressbar)—
fngetPanelWidgetStyle(out PanelWidget: PanelWidget)Returns the panel the items are placed in, which is what decides whether the group lays out as a column, a row or a wrapped grid. Empty here; each variant overrides it with the box from its own designer tree.
WBP_Timeline_Vertical2 members
extends WBP_Timeline
KindNameSignatureDescription
fngetProgressbarGet Elements(out Progressbar: AFProgressbar)—
fngetPanelWidgetStyle(out PanelWidget: PanelWidget)Returns the panel the items are placed in, which is what decides whether the group lays out as a column, a row or a wrapped grid. Empty here; each variant overrides it with the box from its own designer tree.

Helper

WBP_Button_Timeline_Horizontal17 members
extends WBP_Button
KindNameSignatureDescription
fngetBlendableElements_HoverGet Elements(out Blendable: BPI_Widget_Blend[])Returns the elements whose blend value follows the hover animation, typically the hover outline. Empty on the base class; each button design overrides it.
fngetBlendableElements_CustomGet Elements(out Blendable: BPI_Widget_Blend[])Returns the elements whose blend value follows the custom state animation. Empty on the base class, and most designs leave it that way.
fngetBlendableElements_ActionGet Elements(out Blendable: BPI_Widget_Blend[])Returns the elements whose blend value follows the action animation, typically the background, icon and label that shift as the button is selected. Empty on the base class; each button design overrides it.
fngetButtonAnimation_ActionGet Animations(out ActionAnimation: WidgetAnimation)Returns the animation carrying the selected look, run forwards when the button becomes selected and reversed when the selection is cleared. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_DeactivateGet Animations(out DeactivateAnimation: WidgetAnimation)Returns the animation run forwards when the button is deactivated and reversed when it is activated again. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_HoverGet Animations(out HoverAnimation: WidgetAnimation)Returns the animation run forwards as the cursor enters and reversed as it leaves. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_CustomGet Animations(out CustomStateAnimation: WidgetAnimation)Returns the animation run forwards when the custom state is switched on and reversed when it is switched off. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_ClickGet Animations(out ClickAnimation: WidgetAnimation)Returns the animation run forwards while the button is held down and reversed on release. Empty on the base class; each button design overrides it with its own.
fngetButtonTextGet Elements(out Button Text: AFText)Returns the text element the label is written into. Empty on the base class; designs override it, and Update Button Content stops before touching anything else when there is none.
fngetButtonImageGet Elements(out Button Image: AFImage)Returns the image element the icon is written into. Empty on the base class; designs override it, and Update Button Content stops before forwarding content to the content widget when there is none.
fngetButtonFrameGet Elements(out ButtonFrame: WBP_ButtonFrame)Returns the frame widget wrapping this button's content and holding its size box. Empty on the base class; each button design overrides it, and Style Button Frame needs it to apply the width and height overrides.
fngetSound_PressedSound(out Sound: SoundBase)Returns the cue played when the button is pressed. Empty on the base class; designs override it, usually with a different cue per preset, and the Sound Press Override wins over it when set.
fngetSound_HoverSound(out Sound: SoundBase)Returns the cue played when the cursor first enters the button. Empty on the base class; designs override it, and the Sound Hover Override wins over it when set.
fngetSound_DeactivatedSound(out Sound: SoundBase)Returns the cue played when a deactivated button is pressed. Empty on the base class; designs override it, and the Sound Blocked Override wins over it when set.
eventSequenceEvent_Action()—
eventSequenceEvent_Custom()—
eventSequenceEvent_Hover()—
WBP_Button_Timeline_Vertical17 members
extends WBP_Button
KindNameSignatureDescription
fngetBlendableElements_CustomGet Elements(out Blendable: BPI_Widget_Blend[])Returns the elements whose blend value follows the custom state animation. Empty on the base class, and most designs leave it that way.
fngetButtonAnimation_ActionGet Animations(out ActionAnimation: WidgetAnimation)Returns the animation carrying the selected look, run forwards when the button becomes selected and reversed when the selection is cleared. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_HoverGet Animations(out HoverAnimation: WidgetAnimation)Returns the animation run forwards as the cursor enters and reversed as it leaves. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_DeactivateGet Animations(out DeactivateAnimation: WidgetAnimation)Returns the animation run forwards when the button is deactivated and reversed when it is activated again. Empty on the base class; each button design overrides it with its own.
fngetButtonAnimation_CustomGet Animations(out CustomStateAnimation: WidgetAnimation)Returns the animation run forwards when the custom state is switched on and reversed when it is switched off. Empty on the base class; each button design overrides it with its own.
fngetBlendableElements_HoverGet Elements(out Blendable: BPI_Widget_Blend[])Returns the elements whose blend value follows the hover animation, typically the hover outline. Empty on the base class; each button design overrides it.
fngetBlendableElements_ActionGet Elements(out Blendable: BPI_Widget_Blend[])Returns the elements whose blend value follows the action animation, typically the background, icon and label that shift as the button is selected. Empty on the base class; each button design overrides it.
fngetButtonImageGet Elements(out Button Image: AFImage)Returns the image element the icon is written into. Empty on the base class; designs override it, and Update Button Content stops before forwarding content to the content widget when there is none.
fngetButtonTextGet Elements(out Button Text: AFText)Returns the text element the label is written into. Empty on the base class; designs override it, and Update Button Content stops before touching anything else when there is none.
fngetSound_PressedSound(out Sound: SoundBase)Returns the cue played when the button is pressed. Empty on the base class; designs override it, usually with a different cue per preset, and the Sound Press Override wins over it when set.
fngetSound_HoverSound(out Sound: SoundBase)Returns the cue played when the cursor first enters the button. Empty on the base class; designs override it, and the Sound Hover Override wins over it when set.
fngetSound_DeactivatedSound(out Sound: SoundBase)Returns the cue played when a deactivated button is pressed. Empty on the base class; designs override it, and the Sound Blocked Override wins over it when set.
fngetButtonFrameGet Elements(out ButtonFrame: WBP_ButtonFrame)Returns the frame widget wrapping this button's content and holding its size box. Empty on the base class; each button design overrides it, and Style Button Frame needs it to apply the width and height overrides.
eventSequenceEvent_Action()—
eventSequenceEvent_Hover()—
eventSequenceEvent_Custom()—
eventWidgetElement_UpdateThemeStyle(Theme: BP_PDA_Theme, Desktop: bool)Called on every element of a widget tree at start-up and again each time a new theme is applied, carrying the theme and the desktop flag. Implement it for anything that reads colours, fonts or metrics; it runs after Initiate, so content already exists by then.

Parents

WBP_Timeline6 members
extends WBP_Group_Button
KindNameSignatureDescription
varProgressStateint—
fngetPercentProgressState() → float—
fngetProgressbarGet Elements(out Progressbar: AFProgressbar)—
eventUpdateProgress(Progress: int)—
eventWidgetElement_ExecuteReplicationReplication(ReplicationIdentifier: name, Content: string[])Called on the other clients when a replicated value arrives for this element, carrying the identifier and its content strings. Implement it to reflect a change another player made; it is skipped on the client that sent the value.
eventWidgetElement_PostInitiateStyle()Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling.