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MeshProcessing

What it gives you

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Requires

None

Required by

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2 assets2 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

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BP_SubdivideOnceUsingAutoGeneratedPolyGroups1 members
extends EditorDynamicMeshProcessorBlueprint
KindNameSignatureDescription
fnProcessDynamicMeshMeshProcessor(TargetMesh: DynamicMesh, out bFailed: bool)Apply some processing to change the input mesh @param TargetMesh Mesh to update (in place) @param bFailed Set to true to report that the processing has failed
BP_SubdivideOnceUsingDefaultPolyGroups1 members
extends EditorDynamicMeshProcessorBlueprint
KindNameSignatureDescription
fnProcessDynamicMeshMeshProcessor(TargetMesh: DynamicMesh, out bFailed: bool)Apply some processing to change the input mesh @param TargetMesh Mesh to update (in place) @param bFailed Set to true to report that the processing has failed