Home › System plugins › LabelExpand
System

LabelExpand

What it gives you

—

Requires

None

Required by

None

2 assets12 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

/

BPC_Label_Expand10 members
extends BPC_Label
KindNameSignatureDescription
varTitleContenttextUse to define the content of the title text block of the label.
varSubtitleContenttextUse to define the subtitle text block of the label widget. Leave empty for no subtitle.
varContentContenttextUse to define the content of the main text block of the label widget.
varBulletpointsContenttext[]Enter an element for each bullet point collection element in the label widget. Leave empty for no bullet point list.
varIconContentTexture2DDefines the texture used as icon of the label. Use a 128x128ptx texture. Remember to use a white texture if you want to use the custom icon color feature.
eventUpdateBulletPoints(Bulletpoints: text[])—
eventUpdateContent(TextBody: text)—
eventUpdateIcon(Icon: Texture2D)—
eventUpdateSubtitle(Subtitle: text)—
eventUpdateTitle(Title: text)—
WBP_Label_Expand2 members
extends WBP_Label
KindNameSignatureDescription
eventWidgetElement_PostInitiateStyle()Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling.
eventOnContentUpdated_Event()—