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Helper

What it gives you

—

Requires

None

Required by

None

7 assets32 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

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BP_Helper_Connection6 members
extends Actor · implements OutsidePawnRPCInterface
KindNameSignatureDescription
varColorStateLinearColor—
varStart LocationStateVector—
varEnd LocationStateVector—
fngetLength() → float—
eventSetNewEndPoint(NewEndLocation: Vector)—
eventUpdateConnection()—
BP_Helper_DesktopUI_Cursor1 members
extends Actor
KindNameSignatureDescription
eventSetVisible(Set: bool)—
BP_Helper_MeshCopy_Focus2 members
extends BP_Helper_MeshCopy
KindNameSignatureDescription
fngetVisibilityTimeline(out ShowMaterial: TimelineComponent)Returns the timeline driving the show and hide transition. Override in a subclass to use a different transition curve.
eventUpdateCurrentlyFocussedComponents(MeshComponents: MeshComponent[])—
BP_Helper_MeshCopy_MeshSwitcher2 members
extends BP_Helper_MeshCopy
KindNameSignatureDescription
fngetVisibilityTimeline(out ShowMaterial: TimelineComponent)Returns the timeline driving the show and hide transition. Override in a subclass to use a different transition curve.
eventCreateNewDuplicatedMeshes()—
BP_Helper_MeshCopy_MinimapElement5 members
extends BP_Helper_MeshCopy
KindNameSignatureDescription
varMinimap ComponentReferencesBPC_MinimapElement_3D—
varMinimap BoundsReferencesBP_Minimap_Bounds—
eventOnRotationUpdated_Event()—
eventOnLocationUpdated_Event()—
eventOnScaleUpdated_Event()—
BP_Helper_Ping3 members
extends Actor
KindNameSignatureDescription
varSizeParametersfloat—
varThicknessParametersfloat—
varColorParametersLinearColor—
BP_Helper_Stroke13 members
extends Actor
KindNameSignatureDescription
varSpline MaterialParamsMaterialInterface—
varStroke SizeParamsfloat—
varShapeParamsE_Stroke_Shape—
varStrokeReplicationS_Stroke—
varColorParamsLinearColor—
fngetStrokeDefinition(out StrokeDefinition: S_Stroke)—
fnMakeTransform(out TransformAtSpline: Transform)—
eventInitiate()—
eventServer_DrawStroke(Stroke: S_Stroke)—
eventUpdateStroke(DrawLocation: Vector)—
eventSetupShape(Shape: E_Stroke_Shape)—
eventAddNewSegment(UpdateProceduralMesh: bool)—
eventSetHighlightForDelete(Set: bool)—