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System

Examples

What it gives you

—

Requires

None

Required by

None

26 assets17 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

Ansgar

BP_Pawn_VR_Char_Ansgar0 members
extends BP_Pawn_VR_Char

No editor-visible members; this asset configures defaults only.

Blueprints

BP_AlarmLight0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ButtonExample_Lamp0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BR_ButtonExample_Rotator1 members
extends Actor
KindNameSignatureDescription
varMove Speedfloat—
BR_ButtonExample_Slider1 members
extends Actor
KindNameSignatureDescription
varMove Speedfloat—

Configurator/Blueprints

BP_Configurator_Visuals_Example1 members
extends VisualInfo · implements BPI_Widget_TreeElement
KindNameSignatureDescription
varFriendly Nametext—
BP_Example_Configurator0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Product_ConceptCar0 members
extends BP_Product

No editor-visible members; this asset configures defaults only.

Configurator/Widgets

WBP_Example_Configurator_Tree1 members
extends WBP_Base
KindNameSignatureDescription
eventWidgetElement_PostInitiateStyle()Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling.
WBP_Example_Configurator_TreeElement2 members
extends WBP_TreeElement
KindNameSignatureDescription
eventWidgetElement_PostInitiateStyle()Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling.
eventOnConfigurationUpdated_Event()—

Explode/Blueprint

BP_Example_Explode_Component0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Example_Explode_Guitar0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Focus/Blueprints

BP_Example_Focus0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Grog

BP_Pawn_VR_Char_Grogs0 members
extends BP_Pawn_VR_Char

No editor-visible members; this asset configures defaults only.

Grog/SolarSystem

BPC_Rotation0 members
extends ActorComponent

No editor-visible members; this asset configures defaults only.

BP_SolarSystem1 members
extends Actor
KindNameSignatureDescription
fnF_PivotRotation(Target: SceneComponent, X_Rot: float, Y_Rot: float, Z_Rot: float)—

Jan

BP_Pawn_VR_Char_Jan0 members
extends BP_Pawn_VR_Char

No editor-visible members; this asset configures defaults only.

Jan/Blueprints/Hand

BP_HandController5 members
extends BP_MotionController
KindNameSignatureDescription
varEnum to Bone Name LeftMap<EHandKeypoint, name>—
varEnum to Bone Name RightMap<EHandKeypoint, name>—
fnUpdateMesh()—
fnDrawDebugHand()—
fnGetHandJoints(out OutIsValid: bool, out OutTransforms: Map<EHandKeypoint, Transform>)—

Minimap/Blueprints

BP_Example_Minimap_Character3 members
extends Character

Character Blueprint that contains movement logic.

KindNameSignatureDescription
varMaterialMaterialInterface—
eventOnFail_8D5BABCC442FB606EFE98EA3F221EC21(MovementResult: EPathFollowingResult)—
eventOnSuccess_8D5BABCC442FB606EFE98EA3F221EC21(MovementResult: EPathFollowingResult)—

Minimap/Widgets

WBP_Example_Minimap_2D1 members
extends WBP_Base
KindNameSignatureDescription
eventWidgetElement_PostInitiateStyle()Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling.
WBP_Example_Minimap_3D1 members
extends WBP_Base
KindNameSignatureDescription
eventWidgetElement_PostInitiateStyle()Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling.

Paintbrush/Pawn

BP_Pawn_Desktop_Char_Showroom_Paintbrush0 members
extends BP_Pawn_Desktop_Char_Showroom

No editor-visible members; this asset configures defaults only.

SelectionMenu/Blueprints

BP_Plant_SelectionMenu0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Studio

BP_MotionController_Hands_Left_Studio0 members
extends BP_MotionController_Hands_Left

No editor-visible members; this asset configures defaults only.

BP_MotionController_Hands_Right_Studio0 members
extends BP_MotionController_Hands_Right

No editor-visible members; this asset configures defaults only.

BP_Pawn_VR_Char_Studio0 members
extends BP_Pawn_VR_Char

No editor-visible members; this asset configures defaults only.