Examples
What it gives you
—
Requires
None
Required by
None
Narrative documentation for this plugin is still being written. The API reference below is complete.
API reference
Every blueprint asset in this plugin. Expand an asset to see its members.
Ansgar
BP_Pawn_VR_Char_Ansgar0 members
No editor-visible members; this asset configures defaults only.
Blueprints
BP_AlarmLight0 members
No editor-visible members; this asset configures defaults only.
BP_ButtonExample_Lamp0 members
No editor-visible members; this asset configures defaults only.
BR_ButtonExample_Rotator1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| var | Move Speed | float | — |
BR_ButtonExample_Slider1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| var | Move Speed | float | — |
Configurator/Blueprints
BP_Configurator_Visuals_Example1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| var | Friendly Name | text | — |
BP_Example_Configurator0 members
No editor-visible members; this asset configures defaults only.
BP_Product_ConceptCar0 members
No editor-visible members; this asset configures defaults only.
Configurator/Widgets
WBP_Example_Configurator_Tree1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| event | WidgetElement_PostInitiateStyle | () | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |
WBP_Example_Configurator_TreeElement2 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| event | WidgetElement_PostInitiateStyle | () | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |
| event | OnConfigurationUpdated_Event | () | — |
Explode/Blueprint
BP_Example_Explode_Component0 members
No editor-visible members; this asset configures defaults only.
BP_Example_Explode_Guitar0 members
No editor-visible members; this asset configures defaults only.
Focus/Blueprints
BP_Example_Focus0 members
No editor-visible members; this asset configures defaults only.
Grog
BP_Pawn_VR_Char_Grogs0 members
No editor-visible members; this asset configures defaults only.
Grog/SolarSystem
BPC_Rotation0 members
No editor-visible members; this asset configures defaults only.
BP_SolarSystem1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| fn | F_PivotRotation | (Target: SceneComponent, X_Rot: float, Y_Rot: float, Z_Rot: float) | — |
Jan
BP_Pawn_VR_Char_Jan0 members
No editor-visible members; this asset configures defaults only.
Jan/Blueprints/Hand
BP_HandController5 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| var | Enum to Bone Name Left | Map<EHandKeypoint, name> | — |
| var | Enum to Bone Name Right | Map<EHandKeypoint, name> | — |
| fn | UpdateMesh | () | — |
| fn | DrawDebugHand | () | — |
| fn | GetHandJoints | (out OutIsValid: bool, out OutTransforms: Map<EHandKeypoint, Transform>) | — |
Minimap/Blueprints
BP_Example_Minimap_Character3 members
Character Blueprint that contains movement logic.
| Kind | Name | Signature | Description |
|---|---|---|---|
| var | Material | MaterialInterface | — |
| event | OnFail_8D5BABCC442FB606EFE98EA3F221EC21 | (MovementResult: EPathFollowingResult) | — |
| event | OnSuccess_8D5BABCC442FB606EFE98EA3F221EC21 | (MovementResult: EPathFollowingResult) | — |
Minimap/Widgets
WBP_Example_Minimap_2D1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| event | WidgetElement_PostInitiateStyle | () | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |
WBP_Example_Minimap_3D1 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| event | WidgetElement_PostInitiateStyle | () | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |
Paintbrush/Pawn
BP_Pawn_Desktop_Char_Showroom_Paintbrush0 members
No editor-visible members; this asset configures defaults only.
SelectionMenu/Blueprints
BP_Plant_SelectionMenu0 members
No editor-visible members; this asset configures defaults only.
Studio
BP_MotionController_Hands_Left_Studio0 members
No editor-visible members; this asset configures defaults only.
BP_MotionController_Hands_Right_Studio0 members
No editor-visible members; this asset configures defaults only.
BP_Pawn_VR_Char_Studio0 members
No editor-visible members; this asset configures defaults only.