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System
DistanceFields
What it gives you
—
Requires
None
Required by
None
1 assets20 API members
Note
Narrative documentation for this plugin is still being written. The API reference below is complete.
API reference
Every blueprint asset in this plugin. Expand an asset to see its members.
Blueprints
JumpFlood_Component2D20 members
| Kind | Name | Signature | Description |
|---|---|---|---|
| var | Jump Step MID | MaterialInstanceDynamic | — |
| var | Find Edges MID | MaterialInstanceDynamic | — |
| var | Blur Edges MID | MaterialInstanceDynamic | — |
| var | Compute Distance MID | MaterialInstanceDynamic | — |
| var | Fix Band MID | MaterialInstanceDynamic | — |
| var | RTA | TextureRenderTarget2D | — |
| var | RTB | TextureRenderTarget2D | — |
| var | RT DF | TextureRenderTarget2D | — |
| var | Blur Passes | int | — |
| var | Completed Blur Passes | int | — |
| var | Ping Pong Offset | int | — |
| fn | Compute Distance | (out RT: TextureRenderTarget2D) | — |
| fn | Jump Flood and Compute Distance | (Seed: TextureRenderTarget2D, Curl Params: LinearColor, In Blur Passes: int, out Distance RT: TextureRenderTarget2D) | — |
| fn | Ensure RenderTargets Allocated | (Seed: Texture) | — |
| fn | SingleBlurStep | (out Result RT: TextureRenderTarget2D) | — |
| fn | FindEdges_Debug | (SeedRT: TextureRenderTarget2D, CaptureZ: float, Curl: LinearColor, DestRT: TextureRenderTarget2D, ZOffset: float) | — |
| fn | FindEdges | (SeedRT: TextureRenderTarget2D, CaptureZ: float, Curl: LinearColor, UseDepth: bool, Z Location: float, out Result RT: TextureRenderTarget2D) | — |
| fn | SingleJumpStep | (out Result RT: TextureRenderTarget2D) | — |
| event | JumpFlood | (SeedRT: TextureRenderTarget2D, SceneCaptureZ: float, Curl: LinearColor, UseDepth: bool, Z Location: float) | — |
| event | Assign RenderTargets | (RTA: TextureRenderTarget2D, RTB: TextureRenderTarget2D) | — |