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DistanceFields

What it gives you

—

Requires

None

Required by

None

1 assets20 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

Blueprints

JumpFlood_Component2D20 members
extends ActorComponent
KindNameSignatureDescription
varJump Step MIDMaterialInstanceDynamic—
varFind Edges MIDMaterialInstanceDynamic—
varBlur Edges MIDMaterialInstanceDynamic—
varCompute Distance MIDMaterialInstanceDynamic—
varFix Band MIDMaterialInstanceDynamic—
varRTATextureRenderTarget2D—
varRTBTextureRenderTarget2D—
varRT DFTextureRenderTarget2D—
varBlur Passesint—
varCompleted Blur Passesint—
varPing Pong Offsetint—
fnCompute Distance(out RT: TextureRenderTarget2D)—
fnJump Flood and Compute Distance(Seed: TextureRenderTarget2D, Curl Params: LinearColor, In Blur Passes: int, out Distance RT: TextureRenderTarget2D)—
fnEnsure RenderTargets Allocated(Seed: Texture)—
fnSingleBlurStep(out Result RT: TextureRenderTarget2D)—
fnFindEdges_Debug(SeedRT: TextureRenderTarget2D, CaptureZ: float, Curl: LinearColor, DestRT: TextureRenderTarget2D, ZOffset: float)—
fnFindEdges(SeedRT: TextureRenderTarget2D, CaptureZ: float, Curl: LinearColor, UseDepth: bool, Z Location: float, out Result RT: TextureRenderTarget2D)—
fnSingleJumpStep(out Result RT: TextureRenderTarget2D)—
eventJumpFlood(SeedRT: TextureRenderTarget2D, SceneCaptureZ: float, Curl: LinearColor, UseDepth: bool, Z Location: float)—
eventAssign RenderTargets(RTA: TextureRenderTarget2D, RTB: TextureRenderTarget2D)—