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System

DemoRoom

What it gives you

—

Requires

None

Required by

None

2 assets44 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

Blueprints

BP_DemoDisplay27 members
extends Actor
KindNameSignatureDescription
varWidthPanel Settingsfloat—
varDepthPanel Settingsfloat—
varHeightPanel Settingsfloat—
varTitle TextTitletext—
varDescription TextDescriptiontext[]—
varText AlignmentPanel SettingsEHorizTextAligment—
varDescription ScaleDescriptionfloat—
varTitle ScaleTitlefloat—
varTitle ColourTitleColor—
varDescription ColourDescriptionColor—
varSeperate Title PanelTitlebool—
varFloor TextPanel Settingsbool—
varSpotlightPanel Settingsbool—
varNumber Of Lines Between ParagraphsDescriptionint—
varText PaddingDescriptionfloat—
varCast ShadowsPanel Settingsbool—
varShadow CoverPanel Settingsfloat—
varColourPanel SettingsDataTableRowHandle—
varCustom ColourPanel SettingsLinearColor—
fnScaleSafeInstance(Instance: InstancedStaticMeshComponent, Transform: Transform)—
fnShadow Box()—
fnAdd Title Panel()—
fnFormat Text()—
fnRedrawDebug()—
fnScalable Panel(Base Position: Transform, Length: float)—
fnCreate Display()—
fnCreate Instances()—
BP_DemoRoom17 members
extends Actor

DemoRoom Builder for UE5

KindNameSignatureDescription
varDebugstring—
varRoomsS_RoomSettings[]—
varSpacer Sizefloat—
varDraw End Wallbool—
varDraw Start Wallbool—
fnRedraw()—
fnLighting(Room Params: S_RoomSettings)—
fnMetalStrip(BaseTransform: Transform)—
fnAdd Spacer(Offset: float)—
fnMake BackWall(Base Transform: Transform, Room Width: int, Room Height: int, Floor Segment: float, Inner Panel Percent: float, Outer Panel Percent: float)—
fnMake Rounded End(Base Transform: Transform, Room Width: int, Floor Segment: float, Inner Panel Percent: float, Outer Panel Percent: float)—
fnMake Door(Room Width: int, Room Height: int, Offset: float)—
fnMake Pillar(Base Position: Transform, Width: int, Height: int, PillarThickness: float, SquareExterior: bool, White: bool)—
fnEndWall(WallPosition: Transform, Width: int, Height: int)—
fnCreate Instances()—
fnFloor()—
fnCreate Room(Room Params: S_RoomSettings, SegmentCounter: float)—