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DataAssets

What it gives you

—

Requires

None

Required by

None

10 assets33 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

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PDA_Product0 members
extends PrimaryDataAsset

No editor-visible members; this asset configures defaults only.

PDA_Question3 members
extends PrimaryDataAsset
KindNameSignatureDescription
varQuestionQuestiontextUse to define the main text block of the corresponding widget. To be forwarded upon spawn.
varAnswersQuestionstring[]Use to define the correct answers of the question. To be forwarded upon spawn.
fnAreAnswersCorrect(Answers: Struct_Question_Answers, out AllCorrect: bool)—
PDA_Question_Options2 members
extends PDA_Question
KindNameSignatureDescription
varSelection TypeQuestionE_UI_Group_SelectionDefines if a single answer or multiple answers are accepted. Choose "SingleSelect" or "MultipleSelect". To be forwarded upon spawn.
varOptionsQuestiontext[]Defines the possible answers shown. To be forwarded upon spawn.
PDA_Question_SelectorList2 members
extends PDA_Question
KindNameSignatureDescription
varOptionsQuestionStruct_Question_Selection[]Defines the selectors shown to enter the answers of the question. To be forwarded upon spawn.
varWidthStylefloat—
PDA_Question_TrueFalse0 members
extends PDA_Question

No editor-visible members; this asset configures defaults only.

PDA

PDA_Article13 members
extends PrimaryDataAsset
KindNameSignatureDescription
varNameDescriptorytextstruct containing the key and data table for the name of the actor. If no data table is specified the info window will show the content of the key field.
varTop CategoryDescriptoryname—
varImageAppearanceTexture2DImage shown in the left part of the archviz info window
varActor ClassLogicclass<Actor>class of the actor corresponding to the article data asset
varReferenceStatsnamereference code of the actor. The reference is not a tag. It serves as a product code that may be used to unequivocally find the product in a surrounding outside the application.
varPriceStatsintcontains a integer, that is converted to the price in a currency as specified in the widgets.The default currency is Euro, in which the last two digits of the integer are converted to the cents
varMaterialAppearanceStruct_Button_Graphic_2D[]Array of buton info structs for each material set the actor can appear in using the visuals component.
varStatsStatsStruct_StatsField[]array of stats each of them consisting of 2 name structs
varSub CategoryDescriptoryname—
varDescriptionDescriptorytextstruct containing the key and data table for the description of the actor. If no data table is specified the info window will show the content of the key field.
varSpawnableLogicboolset to true for the spawn button to appear in the catalogue.
varAvailabilityLogicE_Object_Availabilityspecifies if the article can be added to the shopping cart. set to unavailable to remove the buy button from catalogue or info window
varGalleryAppearanceTexture2D[]Textures used for the gallery in the info window.

QuizPage

BP_QuizPage_FrontPage4 members
extends PDA_QuizPage
KindNameSignatureDescription
varImageContentTexture2D—
varTitleContenttextDefines the content of the title text block of the corresponding widget. To be forwarded upon spawn.
varMain TextContenttextDefines the content of the main text block of the corresponding widget. To be forwarded upon spawn.
varBullet PointsContenttext[]—
BP_QuizPage_Question1 members
extends PDA_QuizPage
KindNameSignatureDescription
varQuestion ObjectContentPDA_Question—
BP_QuizPage_Results3 members
extends PDA_QuizPage
KindNameSignatureDescription
varTitleContenttextDefines the content of the title text block of the corresponding widget. To be forwarded upon spawn.
varSetsStagesint[]—
fngetResultsText(Percent: float, out Text: text, out Subtext: text)—
PDA_QuizPage5 members
extends PrimaryDataAsset
KindNameSignatureDescription
varQuiz WidgetMainclass<WBP_QuizPage>Defines the widget corresponding to the quiz object. To be forwarded at spawn.
varContext WidgetContextclass<WBP_QuizContext>—
varContext TextsContexttext[]—
varContext ImagesContextTexture2D[]—
fnHasContext(out HasContext: bool)—