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Blueprints

What it gives you

—

Requires

None

Required by

None

240 assets395 API members
Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

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BPC_ForcePull3 members
extends BPC_ControllerAbility
KindNameSignatureDescription
fnSearchForGrabbablesDefault(Distance: float, SearchLocation: Vector, Direction: Vector, out OutHit: HitResult, out OutIsHit: bool, out Actor: Actor)—
eventTestForThrow()—
eventEvent()—
BPC_HUDEffect20 members
extends ActorComponent
KindNameSignatureDescription
varEffect Widget ClassHUD Effectclass<UserWidget>User Widget class that will be projected on HUD
varStereo Relative LocationHUD EffectVectorDistance and offset for the effect
varStereo Quad SizeHUD EffectVector2DDrawing size and of the stereo layer
varSFXHUD Effect|SoundSoundCueSound effect that plays at activation.
varSFXLoop FrequencyHUD Effect|SoundfloatLoop frequency of the sound effect. Requires "IsSFXLooping" to be set to true
varIs SFXLoopingHUD Effect|SoundboolShould the sound effect be looping
varIs Viewport ActiveHUD EffectboolSetting this true will create components at beginplay. Requirement for "StartAtBeginPlay" Once this value changes, necessary widgets are created or destroyed.
varStart at Begin PlayHUD Effectbool"IsViewportActive" needs to be true. Setting this to true willstart the effect at beginplay
fnSanitizeDefaultParameters()—
fnSetParametersDefault()—
fnCacheDefaultParametersDefault()—
fnUpdateWidget()—
fnPlaySFX()—
fnSetupHeadsetWidget(IsActive: bool)—
fnUpdateMaterialParameters(ViewportWidget: UserWidget)—
fnInitilizeWidget(out OutWidgetComponent: BPC_StereoViewportWidget, out OutWidget: UserWidget, out Valid: bool)—
fnShowStereoLayer(Show: bool)—
fnToggleViewportEffect(InEnable: bool)—
eventClient_ToogleAudio(Enable: bool)—
eventEnd Play(EndPlayReason: EEndPlayReason)Blueprint implementable event for when the component ends play, generally via destruction or its Actor's EndPlay.
BPC_HUDEffectTexture8 members
extends BPC_HUDEffect
KindNameSignatureDescription
varFlash IntensityHUD Effect|TexturefloatFrequency intensity of the vignette effect flashing. Caution! This value should be reasonable to avoid possible seizures.
varShould FlashHUD Effect|TextureboolEnables flashing effect: True = uses a sine wave frequency, False = still image
varColourHUD Effect|TextureLinearColorColour overlay of the effect. Also affects the texture based effect.
varTextureHUD Effect|TextureTextureTexture for the effect
fnSetMaterialParameters(Flash Intensity: float, Should Flash: bool, Colour: LinearColor, Texture: Texture)—
fnSetParametersDefault()—
fnCacheDefaultParametersDefault()—
fnUpdateMaterialParameters(ViewportWidget: UserWidget)—
BPC_HUDEffectVignette8 members
extends BPC_HUDEffect
KindNameSignatureDescription
varEffect RadiusHUD Effect|VignettefloatRadius of the Vignette Effect.
varFlash IntensityHUD Effect|VignettefloatFrequency intensity of the vignette effect flashing. Caution! This value should be reasonable to avoid possible seizures.
varShould FlashHUD Effect|VignetteboolEnables flashing effect: True = uses a sine wave frequency, False = still image
varColourHUD Effect|VignetteLinearColorColour of the vignette
fnSetParametersDefault()—
fnCacheDefaultParametersDefault()—
fnSetMaterialParameters(EffectRadius: float, Flash Intensity: float, Should Flash: bool, Colour: LinearColor)—
fnUpdateMaterialParameters(ViewportWidget: UserWidget)—
BPC_StereoViewportWidget0 members
extends WidgetComponent

No editor-visible members; this asset configures defaults only.

BPC_Widget_Display12 members
extends BPC_Widget
KindNameSignatureDescription
varCurrent PageContentclass<WBP_Display_Page>—
fnIs HighlightedScreen(ID: name, out Highlighted: bool)—
fnGetCurrentZoomScreen(out CurrentZoom: ST_Display_Zoom)—
fnGet Current PageScreen(out PageID: class<WBP_Display_Page>)—
eventServer_SetPage(PageClass: class<WBP_Display_Page>)—
eventServer_SetZoom(CurrentZoom: ST_Display_Zoom)—
eventServer_SetScreenUIHighlight(bHighlightEnabled: bool, ID: name)—
eventSetScreenUIHighlight(bHighlightEnabled: bool, ID: name)—
eventSetScreenUIHighlights(IDs: name[])—
eventServer_SetScreenUIHighlights(IDs: name[])—
eventSetPage(PageClass: class<WBP_Display_Page>)—
eventSetZoom(Zoom: ST_Display_Zoom)—
BP_3DUI10 members
extends Actor
KindNameSignatureDescription
varActor ReferenceReferenceActor—
varReference Component TagReferencename—
fnResolveReference(out Reference: Object)—
eventSetHoverState(Set: bool)—
eventSetInteractedState(Set: bool)—
eventSetDisabled(Set: bool)—
eventUpdateDisabledState()—
eventUpdateInteractedState()—
eventUpdateHoveredState()—
eventAssignReferenceObject(Reference: Object)—
BP_BuoyancyExample0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Button1 members
extends Actor
KindNameSignatureDescription
varShow BaseSetupbool—
BP_Camera4 members
extends Actor
KindNameSignatureDescription
varSelfie ModeStatebool—
varSound Take PhotoSoundSoundBase—
eventTakePicture()—
eventSetSelfieMode(Set: bool)—
BP_Canvas_Eraser1 members
extends Actor
KindNameSignatureDescription
fngetRelativeLaserPosition(out RelativeLocation: Transform)—
BP_Canvas_Marker2 members
extends Actor
KindNameSignatureDescription
fnGetCurrentBrushGenerated|Getters() → MaterialInstanceDynamic—
fngetRelativeLaserPosition(out RelativeLocation: Transform)—
BP_ClimbActor_Form3 members
extends Actor
KindNameSignatureDescription
varMesh Variantint—
varColorLinearColor—
varRandomizebool—
BP_ClimbingWall0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Configuration_Platform10 members
extends Actor
KindNameSignatureDescription
varStart PositionReferencesBP_PlayerPosition—
varProductsContentPDA_Product[]—
varCategory InfoContentDataTable—
fngetComponentState(SlotID: GameplayTag, Component: ActionDataAsset, out State: E_Configuration_Component_State)—
fngetCurrentSlot(out Slot: ST_CategoryInfo)—
eventPawnTeleportedToPosition_Event(Pawn: Pawn)—
eventStartButtonPressed_Event(Product: PDA_Product)—
eventRotateToView(SlotID: GameplayTag, Index: int)—
eventSelectSlot(SlotID: GameplayTag)—
eventSelectComponent(SlotID: GameplayTag, Configuration: BP_ConfiguratorDataAsset)—
BP_Helper_Latch_Climb0 members
extends BP_Helper_Latch

No editor-visible members; this asset configures defaults only.

BP_LaserPointer5 members
extends Actor · implements OutsidePawnRPCInterface
KindNameSignatureDescription
varMax DistanceConfigfloat—
varLine ThicknessConfigfloat—
fngetNextColorState(out Value: LinearColor)—
fnShouldShowLaserState() → bool—
eventSetTriggered(Triggered: bool)—
BP_MComp_Smartwatch0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Manager_StreamingLevel6 members
extends Actor
KindNameSignatureDescription
varAvailable Stream LevelsStruct_StreamingLevelInfo[]Array of structs containing the title, image and the full name of the map of each accessible streaming level.
varCurrently Loaded IndexintIndex of the first streaming level to load in the array of available streaming levels.
fngetEnviromentInfo(out Enviroment: Struct_StreamingLevelInfo)—
eventLoadStreamLevel(Index: int, Force: bool, Pawn: Pawn, FadeDuration: float)—
eventSetNextEnviroment(Pawn: Pawn, FadeDuration: float)—
eventSetPrevEnviroment(Pawn: Pawn, FadeDuration: float)—
BP_Measuring1 members
extends Actor · implements OutsidePawnRPCInterface
KindNameSignatureDescription
eventServer_SpawnConnection(StartPosition: Vector, EndPosition: Vector, Color: LinearColor, Owner: PlayerController)—
BP_Minimap_3D7 members
extends Actor
KindNameSignatureDescription
varVisibleDebugbool—
varImageDebugTexture—
varBoundsBP_Minimap_Bounds—
eventOnDestroyed_Event_0(DestroyedActor: Actor)—
eventInitializeWithBounds(Bounds: BP_Minimap_Bounds)—
eventOnMinimapComponentAdded_Event(MinimapComponent: BPC_MinimapElement)—
eventOnMinimapComponentRemoved_Event(MinimapComponent: BPC_MinimapElement)—
BP_Minimap_Bounds11 members
extends Actor
KindNameSignatureDescription
varBackground ImageMinimapTexture2D—
varShow Background ImageDebugbool—
varTitleInfotext—
varEnviroment ActorsInitActor[]—
fnAddActorsManually(out Array: Actor[])—
fngetClosestTeleportComponentTeleport(ReferencePoint: Vector2D, out DesiredLocation: Vector2D, out TeleportComponent: BPC_Interaction_Teleport)—
fngetCurrentMinimapComponentsState(out MinimapComponents: BPC_MinimapElement[])—
fnComponentInBoundsBounds(MinimapComponent: BPC_MinimapElement, out IsInside: bool)—
fnTransformRelativeRotationToWorldTransform(WorldCoordinates: Rotator, out MapCoordinates: Rotator)—
fnTransformWorldLocationToRelativeTransform(WorldCoordinates: Vector, out MapCoordinates: Vector)—
fnTransformRelativeLocationToWorldTransform(MapCoordinates: Vector, out WorldCoordinates: Vector)—
BP_Paintbrush13 members
extends Actor · implements OutsidePawnRPCInterface
KindNameSignatureDescription
varTrace DistanceConfigfloat—
varShapeConfigE_Stroke_Shape—
varMaterialConfigMaterialInterface—
varSound UndoSoundSoundBase—
varSound Set EraseSoundSoundBase—
varSound Set DrawSoundSoundBase—
fngetDesiredEraserSize() → float—
fngetDesiredTipLocation() → Vector—
eventSetActive(Set: bool)—
eventUpdateVisuals()—
eventSetDrawing(Set: bool)—
eventOnStrokeLengthLimitReached_Event_0()—
eventSetErasing(Set: bool)—
BP_Product1 members
extends Actor
KindNameSignatureDescription
fngetCameraView(SlotID: GameplayTag, Index: int, out CenterLocation: Vector, out CameraLocation: Vector)—
BP_Quiz26 members
extends Actor · implements OutsidePawnRPCInterface
KindNameSignatureDescription
varShow AnswersSettingsbool—
varQuiz SetsContentStruct_Quiz_Set[]—
varShow HintsSettingsbool—
varForce CorrectSettingsbool—
fnPageIndex_Equals(A: Struct_Quiz_PageIndex, B: Struct_Quiz_PageIndex, out Equals: bool)—
fngetCurrentIDSet(out ID: name)—
fngetResultsScore(out Sets: int[], out Correct: int, out Incorrect: int)—
fnGetShowAnswersSettings(out GuidedMode: bool)—
fngetCurrentIndexInternal(out Index: int)—
fngetCurrentSetInternal(out Set: Struct_Quiz_Set)—
fngetCurrentSetIndexInternal(out Set: int)—
fnPageIndexToIDSet(PageIndex: Struct_Quiz_PageIndex, out ID: name)—
fngetLastIndexOfSetSet(Set: int, out Index: int)—
fngetIndexOfAnswersAnswers(PageIndex: Struct_Quiz_PageIndex, out Index: int)—
fngetQuizPageQuiz(Stage: Struct_Quiz_PageIndex, out QuizObject: PDA_QuizPage)—
fnNextIndexQuiz Control()—
fngetQuestionResults_SetScore(Set: int, out Correct: int, out Incorrect: int)—
fngetQuestionResultScore(PageIndex: Struct_Quiz_PageIndex, out Correct: bool)—
fngetAnswerScore(Stage: Struct_Quiz_PageIndex, out Answers: string[])—
fngetCurrentQuizPageQuiz(out QuizPage: PDA_QuizPage)—
fnFindQuizPageQuiz(Stage: Struct_Quiz_PageIndex, out QuizPage: PDA_QuizPage)—
eventServer_SwitchToIndex(Quiz State Stage: Struct_Quiz_PageIndex)—
eventServer_SubmitAnswer(QuestionIndex: Struct_Quiz_PageIndex, AnswerArray: string[])—
eventSubmitAnswer(QuestionIndex: Struct_Quiz_PageIndex, AnswerArray: string[])—
eventSwitchToIndex(Quiz State Stage: Struct_Quiz_PageIndex)—
eventSubmitCurrentAnswer(AnswerArray: string[])—
BP_Radial_Button6 members
extends Actor
KindNameSignatureDescription
varPosition IndexPositioningint—
varPawnControllerPawn—
varRadial MenuControllerBP_Helper_RadialMenu—
varSpread DegreesSettingsfloatSet in the radial menu, no need to modify it for every button itself
varSidePositioningE_Side—
fngetActorsToDestroy(out Array: Actor[])—
BP_Radial_Button_Pallet0 members
extends BP_Radial_Button

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick0 members
extends BP_Radial_Button

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Spawn0 members
extends BP_Radial_Button_Quick

No editor-visible members; this asset configures defaults only.

BP_Selection_Bool_Info1 members
extends BP_Selection_Bool
KindNameSignatureDescription
eventOnValueUpdated()—
BP_Selection_Bool_Light1 members
extends BP_Selection_Bool
KindNameSignatureDescription
eventOnValueUpdated()—
BP_Selection_Bool_Open1 members
extends BP_Selection_Bool
KindNameSignatureDescription
eventOnValueUpdated()—
BP_Selection_Bool_Play1 members
extends BP_Selection_Bool
KindNameSignatureDescription
eventOnValueUpdated()—
BP_Selection_Delete1 members
extends BP_Selection
KindNameSignatureDescription
eventExecuteFunctionality(Pawn: Pawn, SourceActor: Actor)—
BP_Selection_Spawn_Blank6 members
extends BP_Selection_Spawn_Sub
KindNameSignatureDescription
fngetFrameMaterial(out FrameColor: MaterialInstanceDynamic)—
fngetSelectionClasses(out SelectionClasses: Struct_Selection_Button[])—
fngetPathRecursive(out InputArray: int[], out getLevelPath: int[])—
fngetDesiredState(out State: bool)—
eventExecuteFunctionality(Pawn: Pawn, SourceActor: Actor)—
eventTriggerTimelineContent_2()—
BP_Selection_Spawn_Main3 members
extends BP_Selection_Spawn
KindNameSignatureDescription
varSelection ButtonsStruct_Selection_Button[]—
fnSelectionObjectsToDelete(out UnusedSelectionObjects: BP_Selection[])—
fngetSelectionClasses(out SelectionClasses: Struct_Selection_Button[])—
BP_Selection_Spawn_Visual1 members
extends BP_Selection_Spawn_Sub
KindNameSignatureDescription
fngetSelectionClasses(out SelectionClasses: Struct_Selection_Button[])—
BP_SmartScreen1 members
extends Actor
KindNameSignatureDescription
varPawnInternalPawn—
BP_StickyNote0 members
extends Actor · implements OutsidePawnRPCInterface

No editor-visible members; this asset configures defaults only.

BP_Viewport6 members
extends Actor
KindNameSignatureDescription
varViewport NameInfotext—
varIndexIndexint—
fngetViewTexture(out RenderTarget: TextureRenderTarget2D)—
fngetViewMaterial(out Material: MaterialInterface)—
fnAssignRenderTarget(Index: int)—
eventTeleportCharacterToViewport(Pawn: Pawn)—
BP_Viewport_Personal0 members
extends BP_Viewport

No editor-visible members; this asset configures defaults only.

BP_Viewport_Preset0 members
extends BP_Viewport

No editor-visible members; this asset configures defaults only.

BP_Whiteboard0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Comp_Key17 members
extends StaticMeshComponent
KindNameSignatureDescription
varLower Case KeyKeysKey—
varLower Case TextKeystext—
varUpper Case KeyKeysKey—
varUpper Case TextKeystext—
varScale CurveCurvesCurveFloat—
varFunctionalKeysboolKey used to modify layout?
varGlow Curve RadiusCurvesCurveFloat—
varGlow Curve StrengthCurvesCurveFloat—
fnSetTextComponentKey Text(TextComponent: TextRenderComponent)—
fnUpdateTextKey Text()—
fngetKeyTextKey Text(out Text: text)—
fngetRelativeTextPositionKey Text(out RelativeTextTransform: Transform)—
eventOnComponentBeginOverlap_Event_0(OverlappedComponent: PrimitiveComponent, OtherActor: Actor, OtherComp: PrimitiveComponent, OtherBodyIndex: int, bFromSweep: bool, SweepResult: HitResult)—
eventHitVisuals()—
eventSetShift(Set: bool)—
eventTemporaryBlockForDuration(Duration: float)—
eventPressKey()—
Comp_Latch_Climb3 members
extends BPC_Interaction_Grip_Latch
KindNameSignatureDescription
fnSpawnLatchHelperLatch(SpawnTransform: Transform, SourceInfo: ST_SourceInfo, AttachedSocket: ST_Socket) → BP_Helper_LatchSpawns the plain latch helper at the given transform, passing it the owning actor, the Source Info of the grabbing ability and the attach socket. Override it in a child component to spawn a different helper, as the drag and physics variants do.
eventGripped(GrippingAbility: ActorComponent)—
eventReleased()—
NiagaraPreview2 members
extends NiagaraPreviewBase
KindNameSignatureDescription
eventSetSystemNiagara|Preview(InSystem: NiagaraSystem)AActor Interface End
eventSetLabelTextNiagara|Preview(InXAxisText: text, InYAxisText: text)—
NiagaraPreviewAxisLODDistance4 members
extends NiagaraPreviewAxis
KindNameSignatureDescription
varDistancesfloat[]—
varApply Real Distancesbool—
fnApplyToPreview(PreviewComponent: NiagaraComponent, PreviewIndex: int, bIsXAxis: bool, out OutLabelText: string)Applies this axis for the preview at PreviewIndex on this axis.
fnNum() → intReturns the number of previews for this axis.
WBP_HUDEffect_Texture1 members
extends UserWidget
KindNameSignatureDescription
eventUpdateImageMaterial(FlashIntensity: float, ShouldFlash: float, Colour: LinearColor, Texture: Texture)—
WBP_HUDEffect_Vignette1 members
extends UserWidget
KindNameSignatureDescription
eventUpdateImageMaterial(Radius: float, FlashIntensity: float, ShouldFlash: float, Colour: LinearColor)—

Action

BP_Arrow1 members
extends Actor
KindNameSignatureDescription
eventShoot(InitialVelocity: float)—
BP_Bow0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Bow_Knob0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Cigar2 members
extends Actor
KindNameSignatureDescription
varActivebool—
fnSetActive()—
BP_FlashLight0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Glasses1 members
extends Actor
KindNameSignatureDescription
varGlassint—
BP_Gun_Revenant2 members
extends Actor
KindNameSignatureDescription
varProjectileclass<Actor>—
eventShoot()—
BP_Hat0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Helper_Projectile_Hands0 members
extends BP_Projectile_Rifle

No editor-visible members; this asset configures defaults only.

BP_ShootingRange1 members
extends Actor
KindNameSignatureDescription
eventAddPoints(Points: int)—
BP_SlicingMesh_Cube0 members
extends BP_SlicingMesh

No editor-visible members; this asset configures defaults only.

BP_Sword0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Sword_Hero0 members
extends BP_Sword

No editor-visible members; this asset configures defaults only.

BP_Sword_Knight0 members
extends BP_Sword

No editor-visible members; this asset configures defaults only.

BP_Sword_Parent0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Sword_Stinger0 members
extends BP_Sword

No editor-visible members; this asset configures defaults only.

Bases

BP_Base3 members
extends Actor
KindNameSignatureDescription
varTypeDesignint—
varDirtyDesignbool—
varColorDesignLinearColor—

Bells

BP_Button_Bell3 members
extends BP_Button
KindNameSignatureDescription
varTypeDesignint—
varStyleDesignint—
varSoundSoundSoundBase—

Buttons

BP_3DUI_Button8 members
extends BP_3DUI · implements OutsidePawnRPCInterface
KindNameSignatureDescription
fnisPressed(out Pressed: bool)—
eventUpdateSelectedState()—
eventToggleSelected()—
eventSetSelected(Set: bool)—
eventOnValueUpdated_Event()—
eventOnButtonPressed_Event(IsPressed: bool)—
eventOnButtonPressed_Event_0(IsPressed: bool)—
eventAssignReferenceObject(Reference: Object)—
BP_3DUI_Button_Large13 members
extends BP_3DUI_Button
KindNameSignatureDescription
varTextContenttext—
varSelected TextContenttext—
varIconContentTexture2D—
varSelected IconContentTexture2D—
eventUpdateDisabledState()—
eventUpdateSelectedState()—
eventUpdateHoveredState()—
eventUpdateInteractedState()—
eventSetButtonIcon(Icon: Texture2D)—
eventSetButtonText(Text: text)—
eventSetSelectedIcon(Icon: Texture2D)—
eventUpdateWidgetState()—
eventSetSelectedText(Text: text)—
BP_3DUI_Button_Small9 members
extends BP_3DUI_Button
KindNameSignatureDescription
varIconContentTexture2D—
varSelected IconContentTexture2D—
eventUpdateDisabledState()—
eventUpdateHoveredState()—
eventUpdateSelectedState()—
eventUpdateInteractedState()—
eventSetButtonIcon(Texture: Texture2D)—
eventUpdateWidgetState()—
eventSetSelectedIcon(Texture: Texture2D)—

Camera

BP_CCTVCam0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Security_Camera_Tracking13 members
extends Actor

Security camera that tracks pawns that come into range

KindNameSignatureDescription
varCamera Max YawScanningfloatMaximum rotation angle for side to side scanning.
varLight Attenuation RadiusSpotLightfloatAttenuation radius for the spot light
varSpotlight BrightnessSpotLightfloatBrightness of the spot light
varLight Color Alarm OffSpotLightLinearColorLight color when the alarm is off
varLight Color Alarm onSpotLightLinearColorLight color when the alarm is off
varCamera PitchScanningfloatRotation pitch for the camera
varScanner SoundcueAudioSoundBase—
varScanner Alarm SoundcueAudioSoundBase—
varScanner Reset SoundcueAudioSoundBase—
varMonitor to ShowSettingsBP_Security_Monitor[]—
varCamera IndexSettingsint—
varSpectator Screen SizeSettingsVector2D—
eventStartRotation(Set: bool)—
BP_Security_Monitor4 members
extends Actor

Monitor that displays scene capture images from security camera blueprints

KindNameSignatureDescription
varSet VolumeAudiofloat—
varSet PitchAudiofloat—
varScreen SoundcueAudioSoundBase—
eventChangeMonitorScreen(Texture: Texture, CameraIndex: int, Set: bool)—

Debug

Debug_Landscape_Textures2 members
extends Actor
KindNameSignatureDescription
varMIDMaterialInstanceDynamic—
eventGet Water Texture()—

Demonstration

BP_MoveActors0 members
extends Actor · implements Interface_KeyboardInput

No editor-visible members; this asset configures defaults only.

Emergency

BP_Button_Danger0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

BP_Button_Emergency0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

BP_Button_Halt0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

BP_Button_Stop0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

EmptyRoom/Decoration

BP_ER_Candle0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_EndlessKnot0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_NewtonsCradle0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Vase10 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Vase20 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Vase30 members
extends Actor

No editor-visible members; this asset configures defaults only.

EmptyRoom/Electronics

BP_ER_Fan0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_HangingLamp2 members
extends Actor
KindNameSignatureDescription
fnTurn On Light()—
fnTurn Off Light()—
BP_ER_LampSmall2 members
extends Actor
KindNameSignatureDescription
fnTurn On Light()—
fnTurn Off Light()—
BP_ER_StandingLamp12 members
extends Actor
KindNameSignatureDescription
fnTurn On Light()—
fnTurn Off Light()—
BP_ER_StandingLamp22 members
extends Actor
KindNameSignatureDescription
fnTurn On Light()—
fnTurn Off Light()—
BP_ER_TV0 members
extends Actor

No editor-visible members; this asset configures defaults only.

EmptyRoom/Furniture

BP_ER_Armchair0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_CoffeeTable0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Dresser0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Rack0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Shelf0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Sidetable0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Sofa0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Table0 members
extends Actor

No editor-visible members; this asset configures defaults only.

EmptyRoom/Pictures

BP_ER_Photo0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Pic40 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_PicCat0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_PicLeaf0 members
extends Actor

No editor-visible members; this asset configures defaults only.

EmptyRoom/Plants

BP_ER_Flower0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_PlantBig0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_PlantMedium0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_PlantSmall0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_PlantVase0 members
extends Actor

No editor-visible members; this asset configures defaults only.

EmptyRoom/Room

BP_Button_ChangeInterior0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_EmptyRoom_Floor0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_EmptyRoom_Wall_Back0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_EmptyRoom_Wall_Front0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_EmptyRoom_Wall_Left0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_EmptyRoom_Wall_Right0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

EmptyRoom/Textiles

BP_ER_Curtain10 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Curtain20 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_CurtainMolding_Long0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_CurtainMolding_Short0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ER_Rug0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Examples

BP_ArchVizExample_InfoWindow_DefaultPosition0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_InfoWindow_Dynamic0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_InfoWindow_Static0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_SelectionMenu0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_TinyDisplay0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Visuals0 members
extends Actor

No editor-visible members; this asset configures defaults only.

FBXImporter/Animation

ImportedSequencesHelper4 members
extends Actor
KindNameSignatureDescription
varImported SequencesLevelSequence[]Stores the imported LevelSequences for the scene. Can be manually set afterwards
varScene AssetObjectReference to the asset that was imported along with this actor
fnRemoveAnimationSampleUIUI()Remove the sample UI
fnAddAnimationSampleUIUI()Add a sample UI that can be used to play imported level sequences

FBXImporter/UI

AnimationSampleUI2 members
extends EditorUtilityWidget
KindNameSignatureDescription
fnRewindAnimationToStart(Player: LevelSequencePlayer)Resets the playback position to start. Taking advantage of the fact that we set all our LevelSequences to CompletionMode 'KeepState', this will actually scrub back from the end to frame zero, properly resettting all actors.
fnGetLevelSequenceActor(out Actor: LevelSequenceActor)Returns the LevelSequenceActor for the scene. Will spawn a new one if needed. Note: This requires SelectedImportedSequencesHelper to be valid and have at least one LevelSequence

Gallery

BP_ArchVizExample_Gallery_GordicKnot0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_MarbleApple0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_PictureGetDone0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_PictureStreet0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_PictureUE40 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_Spring0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_Statue0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_Top0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ArchVizExample_Gallery_Vase010 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_ExhibitionBox0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Light_Toggle_GalleryWall0 members
extends BP_Light_Toggle_Master

No editor-visible members; this asset configures defaults only.

BP_Light_Toggle_Master0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_Narrator1 members
extends Actor
KindNameSignatureDescription
varNarration SoundSoundBase—

LivingRoom

BP_LR_Armchair0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Bamboo0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Blanket0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Candle10 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Candle20 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Chair0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_CoffeeTable0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Curtain10 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Curtain20 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Cushion10 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Dresser0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Fan0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Fern0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Flower0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_HangingLamp2 members
extends Actor
KindNameSignatureDescription
fnTurn On Light()—
fnTurn Off Light()—
BP_LR_Knot0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Laddershelf0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_LeafPrint0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_NewtonsCradle0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Photo10 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Photo20 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Pic10 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Pic40 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_PicCat0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Pic_Church0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Plant_Big10 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Plant_Big20 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Plant_Medium0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Plant_Small0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Rag0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Rug0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_SideTable0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Sofa0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_StandingLamp2 members
extends Actor
KindNameSignatureDescription
fnTurn On Light()—
fnTurn Off Light()—
BP_LR_TV0 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Table0 members
extends StaticMeshActor

No editor-visible members; this asset configures defaults only.

BP_LR_Vase10 members
extends Actor

No editor-visible members; this asset configures defaults only.

BP_LR_Vase20 members
extends Actor

No editor-visible members; this asset configures defaults only.

Macro

DrumKey_MacroLibrary0 members
extends Actor

No editor-visible members; this asset configures defaults only.

MoveActors

BP_3DUI_Move6 members
extends BP_3DUI
KindNameSignatureDescription
fngetValue(out Value: float)—
eventSetValue(Float: float)—
eventInterpolateToValue(Float: float)—
eventOnValueUpdated_Event()—
eventValueUpdated_Event(Value: float)—
eventAssignReferenceObject(Reference: Object)—

MoveActors/HandGrip

BP_3DUI_Move_HandGrip9 members
extends BP_3DUI_Move
KindNameSignatureDescription
fnUpdateLightDefault()—
fngetGrabEmulationComponent(out GrabEmulationComponent: Object)—
fngetMoveComponent(out MoveComponent: Object)—
fngetInteractionComponents(out InteractionComponents: Object[])—
fngetValue(out Value: float)—
eventUpdateHoveredState()—
eventUpdateInteractedState()—
eventUpdateDisabledState()—
eventSetValue(Float: float)—
BP_3DUI_Move_HandGrip_Default2 members
extends BP_3DUI_Move_HandGrip
KindNameSignatureDescription
eventAssignReferenceObject(Reference: Object)—
eventOnValueUpdated_Interpolated_Lerped_Event(Source Info: ST_SourceInfo, Float: float, Delta: float)—

MoveActors/Handle

BP_3DUI_Move_Handle3 members
extends BP_3DUI_Move
KindNameSignatureDescription
fngetMoveComponent(out MoveComponent: Object)—
fngetValue(out Value: float)—
eventSetValue(Float: float)—
BP_3DUI_Move_Handle_Default4 members
extends BP_3DUI_Move_Handle
KindNameSignatureDescription
eventUpdateHoveredState()—
eventUpdateInteractedState()—
eventUpdateDisabledState()—
eventUpdateHandle()—

MoveActors/Lever

BP_3DUI_Move_Lever5 members
extends BP_3DUI_Move
KindNameSignatureDescription
fngetInteractionComponents(out InteractionComponents: Object[])—
fngetMoveComponent(out MoveComponent: Object)—
fngetValue(out Value: float)—
eventUpdateLeverVisuals()—
eventSetValue(Float: float)—
BP_3DUI_Move_Lever_Default5 members
extends BP_3DUI_Move_Lever
KindNameSignatureDescription
fngetSliderMaterial(out SliderMaterial: MaterialInstanceDynamic)—
eventUpdateHoveredState()—
eventUpdateInteractedState()—
eventUpdateDisabledState()—
eventUpdateLeverVisuals()—

MoveActors/Slider

BP_3DUI_Move_Slider5 members
extends BP_3DUI_Move · implements OutsidePawnRPCInterface
KindNameSignatureDescription
fngetValue(out Value: float)—
eventUpdateSliderVisuals()—
eventSetInteractedState(Set: bool)—
eventInterpolateToValue(Float: float)—
eventSetValue(Float: float)—
BP_3DUI_Move_Slider_Default5 members
extends BP_3DUI_Move_Slider
KindNameSignatureDescription
fngetSliderMaterial(out SliderMaterial: MaterialInstanceDynamic)—
eventUpdateHoveredState()—
eventUpdateDisabledState()—
eventUpdateInteractedState()—
eventUpdateSliderVisuals()—
BP_3DUI_Move_Slider_Toggle7 members
extends BP_3DUI_Move_Slider
KindNameSignatureDescription
fngetSliderMaterialMaterial(out SliderMaterial: MaterialInstanceDynamic)—
eventUpdateHoveredState()—
eventUpdateDisabledState()—
eventUpdateInteractedState()—
eventUpdateSliderVisuals()—
eventValueUpdated_Event(Value: float)—
eventOnValueUpdated_Event()—

PalletButtons

BP_Radial_Button_Pallet_Ambience0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_Bookmarks0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_Catalogue0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_Debug0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_Maps0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_Multiplayer0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_ShoppingCart0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Pallet_Viewports0 members
extends BP_Radial_Button_Pallet

No editor-visible members; this asset configures defaults only.

Parents

BP_Selection17 members
extends Actor
KindNameSignatureDescription
varPawnReferencesPawn—
varControlled ActorReferencesActor—
varPosition IndexSpawnint—
varParent Selection ObjectReferencesBP_Selection_Spawn—
varCurrent PositionInternfloat—
varOrigin LocationInternVector—
varSorting TypeSettingsE_SelectionMenuSortingType—
varComponent TagSettingsname—
varAuto LocateSettingsbool—
varReference ComponentReferencesActorComponent—
fnResolveReferenceComponent(out Component: ActorComponent)—
fngetDepth(out Depth: int)—
fngetMaxPosition(out Position: int)—
fngetRootSelectionObject(out RootSelectionObject: BP_Selection)—
fnChangeControllingObject(NewActor: Actor)—
eventSetButtonVisuals()—
eventTriggerFunctionality(SourceInfo: ST_SourceInfo)—
BP_Selection_Bool2 members
extends BP_Selection
KindNameSignatureDescription
fngetCurrentValue(out Value: bool)—
eventOnValueUpdated()—
BP_Selection_Spawn9 members
extends BP_Selection
KindNameSignatureDescription
fngetReferenceComponents(ComponentTag: name, out Component: ActorComponent)—
fnChangeControllingObject(NewActor: Actor)—
fnUpdateSelectionMenu()—
fnMissingSelectionButtons(out SelectionClasses: Struct_Selection_Button[])—
fnSelectionObjectsToDelete(out UnusedSelectionObjects: BP_Selection[])—
fngetSelectionClasses(out SelectionClasses: Struct_Selection_Button[])—
fngetAllSubButtons(out SelectionButtons: BP_Selection[])—
eventSpawnChildren(NewSelectionButtons: Struct_Selection_Button[], Direction: bool)—
eventTriggerFunctionality(SourceInfo: ST_SourceInfo)—
BP_Selection_Spawn_Sub2 members
extends BP_Selection_Spawn
KindNameSignatureDescription
fnMissingSelectionButtons(out SelectionClasses: Struct_Selection_Button[])—
fnSelectionObjectsToDelete(out UnusedSelectionObjects: BP_Selection[])—

Presets

BP_Keyboard14 members
extends Actor
KindNameSignatureDescription
varKey DesignVisualKeyDesign—
varBlock Time for Other KeysTimingfloat—
varActor to Talk ToLogicActor—
varMaterial InnerVisualMaterialInterface—
varMaterial OuterVisualMaterialInterface—
varText ColorVisualColor—
varText Glow AmountVisualfloat—
varKey SoundSoundSoundBase—
varRipple Glow ColorVisualLinearColor—
varBlock Time for Hit KeyTimingfloat—
fnSetCapslock(Capslock: bool)—
fnToggleShift()—
eventForwardKeyToInterface(KeyStruct: Key, String: string, Functional: bool, Key: Comp_Key)—
eventPressedSelect_Event_0(Source Info: ST_SourceInfo, Hit Result: HitResult)—
BP_Keyboard_Console0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

BP_Keyboard_English0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

Keyboard_Letters_Arc0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

Keyboard_NumPad0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

Keyboard_Numbers_Bend0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

Keyboard_Numbers_Circle0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

Keyboard_Numbers_Straight0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

Keyboard_SingleKey0 members
extends BP_Keyboard

No editor-visible members; this asset configures defaults only.

QuickButtons

BP_Radial_Button_Quick_Day0 members
extends BP_Radial_Button_Quick

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Night0 members
extends BP_Radial_Button_Quick

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Sunset0 members
extends BP_Radial_Button_Quick

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Viewport1 members
extends BP_Radial_Button_Quick
KindNameSignatureDescription
fnGet Viewport WIth Index(out Output_Get: BP_Viewport_Preset)Gets all preset viewports in map and finds the one with matching index
BP_Radial_Button_Quick_Viewport_10 members
extends BP_Radial_Button_Quick_Viewport

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Viewport_20 members
extends BP_Radial_Button_Quick_Viewport

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Viewport_30 members
extends BP_Radial_Button_Quick_Viewport

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Viewport_40 members
extends BP_Radial_Button_Quick_Viewport

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Viewport_50 members
extends BP_Radial_Button_Quick_Viewport

No editor-visible members; this asset configures defaults only.

BP_Radial_Button_Quick_Viewport_60 members
extends BP_Radial_Button_Quick_Viewport

No editor-visible members; this asset configures defaults only.

Rotate

BP_Button_Rotate2 members
extends Actor
KindNameSignatureDescription
varShow BaseSetupbool—
varTypeSetupint—

ScifiDoor

BP_SciFi_Door0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Simple

BP_Button_Simple1 members
extends BP_Button
KindNameSignatureDescription
varButton ColorDesignLinearColor—
BP_Button_Simple_Flat0 members
extends BP_Button_Simple

No editor-visible members; this asset configures defaults only.

BP_Button_Simple_Rectangle0 members
extends BP_Button_Simple

No editor-visible members; this asset configures defaults only.

BP_Button_Simple_Rounded0 members
extends BP_Button_Simple

No editor-visible members; this asset configures defaults only.

BP_Button_Simple_Square0 members
extends BP_Button_Simple

No editor-visible members; this asset configures defaults only.

BP_Button_Simple_Tag1 members
extends BP_Button_Simple
KindNameSignatureDescription
varTextDesigntext—
BP_Button_Simple_Triangle0 members
extends BP_Button_Simple

No editor-visible members; this asset configures defaults only.

Slicing

BP_SlicingMesh0 members
extends Actor

No editor-visible members; this asset configures defaults only.

Comp_Child_Edge3 members
extends Actor
KindNameSignatureDescription
varHeightSettingsfloat—
varRadiusSettingsfloat—
varRequired Slice SpeedSettingsfloat—

Square

BP_Button_Single_Square_Off0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

BP_Button_Single_Square_On0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

TextDisplay

BP_Textdisplay0 members
extends Actor · implements Interface_KeyboardInput

No editor-visible members; this asset configures defaults only.

Widget_Textdisplay2 members
extends UserWidget · implements Interface_KeyboardInput
KindNameSignatureDescription
fnBackspace()—
eventOnDelete()—

Tiny

BP_Button_Tiny0 members
extends BP_Button

No editor-visible members; this asset configures defaults only.

Toggle

BP_Button_Toggle1 members
extends Actor · implements Interface_Select, Interface_Overlap
KindNameSignatureDescription
varShow Basebool—
BP_Button_Toggle_Framed0 members
extends BP_Button_Toggle

No editor-visible members; this asset configures defaults only.

BP_Button_Toggle_Rounded0 members
extends BP_Button_Toggle

No editor-visible members; this asset configures defaults only.

BP_Button_Toggle_Squared0 members
extends BP_Button_Toggle

No editor-visible members; this asset configures defaults only.