---
title: Make an object grabbable
product: Advanced Framework Pro
version: 1.0
engine: Unreal Engine 5.8
updated: 2026-10-05
canonical: https://docs.human-codeable.com/workflows/make-object-grabbable.html
---

# Make an object grabbable

By the end of this you will have an object a player can pick up with either hand, in VR, and drag on desktop.

## Steps

1. Open the actor Blueprint you want to make grabbable. It needs at least one collidable mesh component.
2. Add a `BPC_Interaction_Grip_Pickup` component.
3. Set **Highlight Class** to `BPC_Highlight_Material` and choose a **Highlight Color** so the player gets hover feedback.
4. Add one or more `BPC_Socket_Grip` components and position them where a hand should attach. Keep the `Grip_` name prefix.
5. Add a `BPC_PickupCoordinator` component if the object should support being held by two hands at once.
6. For multiplayer, add a `BPC_Replication_Actor` component.

[![Adding the grip interaction component](../images/howto_grabbable_01-1600.webp?v=ec58dfbb)](../images/howto_grabbable_01-1600.webp?v=ec58dfbb)

Adding the grip interaction component

[![Placing grip sockets on the mesh](../images/howto_grabbable_02-1600.webp?v=0979a454)](../images/howto_grabbable_02-1600.webp?v=0979a454)

Placing grip sockets on the mesh

[![The finished result — the object held in the hand](../images/AFS_UX_Grip_pickup-1600.webp?v=f5b5b107)](../images/AFS_UX_Grip_pickup-1600.webp?v=f5b5b107)

The finished result — the object held in the hand

## Notes

The closest valid socket wins when several are in range, scored by distance within **Max Attach Distance**. Set **Required Prefix** on the interaction if the object should only accept particular sockets.

Bind to **On Gripped Start** and **On Gripped Release** on the interaction component to react.

Implement `Interface_Grip` on the actor and return false from `CanBeGripped` to veto grabbing under your own conditions.

Multiplayer

Without `BPC_Replication_Actor`, other players will not see the object move. The replication component handles interpolation and authority hand-off automatically when a player picks it up.
