---
title: Example maps
product: Advanced Framework Pro
version: 1.0
engine: Unreal Engine 5.8
updated: 2026-10-05
canonical: https://docs.human-codeable.com/reference/examples.html
---

# Example maps

Every example map, what it demonstrates and which plugin it exercises. All maps live under `AF_Examples/Content/Examples`.

[![The example maps in the Content Browser](../images/AF_Examples_map_index-1600.webp?v=e430ee25)](../images/AF_Examples_map_index-1600.webp?v=e430ee25)

The example maps in the Content Browser

| Map | Shows | Plugin |
|---|---|---|
| `Map_Examples_Lobby` | The showroom shell and navigation between examples | `AFE_Showroom` |
| `Map_Examples_Highlight` | The three highlight styles on identical objects | `AFS_Core_Highlight` |
| `Map_Examples_Snapping` | Connectors, anchors and surface snapping — battery and lightbulb | `AFS_Core_Snapping` |
| `Map_Examples_Select` | Selection by click, laser and fingertip, with vetoes | `AFS_UX_Select` |
| `Map_Examples_Grip` | Pickup, latch, drag and multi-axis grip | `AFS_UX_Grip` |
| `Map_Examples_Interaction_Hands` | Hand-tracked interaction, custom poses, a playable arcade cabinet | `AFS_UX_Grip`, `AFS_Core_Pawn` |
| `Map_Examples_Gaze` | Dwell-based interaction with indicators | `AFS_UX_Gaze` |
| `Map_Examples_Overlap` | Fingertip-pressed buttons and overlap drag | `AFS_UX_Overlap` |
| `Map_Examples_Teleporter` | Teleport areas, locations and nav-mesh teleport | `AFS_UX_Teleporter` |
| `Map_Examples_Locomotion` | Smooth movement and snap turning | `AFS_UX_Locomotion` |
| `Map_Examples_Teleport` | Teleport execution options — fade, motion, tracking level | `AFM_Teleport` |
| `Map_Examples_States` | Every state component type driving objects and UI | `AFM_State` |
| `Map_Examples_Spawner` | Spawning actors and handing them to the player | `AFM_Spawner` |
| `Map_Examples_Visibility` | Show and hide transitions | `AFM_Visibility` |
| `Map_Examples_UI` | The full widget gallery, themes and HUD anchors | `AFS_UI` |
| `Map_Examples_PawnUI` | Body-locked spatial UI at two distances | `AFS_UI_Pawn` |
| `Map_Examples_HandUI` | The wrist panel | `AFS_UI_Hand` |
| `Map_Examples_InfoPanels` | Screen-space info panels | `AFS_UI_InfoPanels` |
| `Map_Examples_Notifications` | Stacking notifications | `AFS_UI_Notifications` |
| `Map_Examples_Popups` | Modal popups with buttons | `AFS_UI_Popups` |
| `Map_Examples_Labels` | World-space labels on objects | `AFS_UI_Labels` |
| `Map_Intro` | The branded intro sequence | `AFU_Intro` |
