---
title: MeshProcessing
product: Advanced Framework Pro
version: 1.0
engine: Unreal Engine 5.8
updated: 2026-10-05
canonical: https://docs.human-codeable.com/plugins/meshprocessing.html
---

System

# MeshProcessing

#### What it gives you

—

#### Requires

None

#### Required by

None

2 assets2 API members

Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

## API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

### /

**BP_SubdivideOnceUsingAutoGeneratedPolyGroups**1 members

extends `EditorDynamicMeshProcessorBlueprint`

| Kind | Name | Signature | Description |
|---|---|---|---|
| fn | `ProcessDynamicMesh`MeshProcessor | `(TargetMesh: DynamicMesh, out bFailed: bool)` | Apply some processing to change the input mesh @param TargetMesh Mesh to update (in place) @param bFailed Set to true to report that the processing has failed |

**BP_SubdivideOnceUsingDefaultPolyGroups**1 members

extends `EditorDynamicMeshProcessorBlueprint`

| Kind | Name | Signature | Description |
|---|---|---|---|
| fn | `ProcessDynamicMesh`MeshProcessor | `(TargetMesh: DynamicMesh, out bFailed: bool)` | Apply some processing to change the input mesh @param TargetMesh Mesh to update (in place) @param bFailed Set to true to report that the processing has failed |
