---
title: LabelExpand
product: Advanced Framework Pro
version: 1.0
engine: Unreal Engine 5.8
updated: 2026-10-05
canonical: https://docs.human-codeable.com/plugins/labelexpand.html
---

System

# LabelExpand

#### What it gives you

—

#### Requires

None

#### Required by

None

2 assets12 API members

Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

## API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

### /

**BPC_Label_Expand**10 members

extends `BPC_Label`

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Title`Content | `text` | Use to define the content of the title text block of the label. |
| var | `Subtitle`Content | `text` | Use to define the subtitle text block of the label widget. Leave empty for no subtitle. |
| var | `Content`Content | `text` | Use to define the content of the main text block of the label widget. |
| var | `Bulletpoints`Content | `text[]` | Enter an element for each bullet point collection element in the label widget. Leave empty for no bullet point list. |
| var | `Icon`Content | `Texture2D` | Defines the texture used as icon of the label. Use a 128x128ptx texture. Remember to use a white texture if you want to use the custom icon color feature. |
| event | `UpdateBulletPoints` | `(Bulletpoints: text[])` | — |
| event | `UpdateContent` | `(TextBody: text)` | — |
| event | `UpdateIcon` | `(Icon: Texture2D)` | — |
| event | `UpdateSubtitle` | `(Subtitle: text)` | — |
| event | `UpdateTitle` | `(Title: text)` | — |

**WBP_Label_Expand**2 members

extends `WBP_Label`

| Kind | Name | Signature | Description |
|---|---|---|---|
| event | `WidgetElement_PostInitiate`Style | `()` | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |
| event | `OnContentUpdated_Event` | `()` | — |
