---
title: Gauge
product: Advanced Framework Pro
version: 1.0
engine: Unreal Engine 5.8
updated: 2026-10-05
canonical: https://docs.human-codeable.com/plugins/gauge.html
---

System

# Gauge

#### What it gives you

—

#### Requires

None

#### Required by

None

1 assets7 API members

Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

## API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

### /

**AFProgressbar_Gauge**7 members

extends `AFProgressbar`

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Dot Value`State | `float` | — |
| var | `Interp Speed Dot`Style | `float` | — |
| var | `Color Dot`Color | `ST_Color_Definition` | — |
| fn | `CreateMaterial`Material | `(Theme: BP_PDA_Theme, Desktop: bool, out Material: MaterialInstanceDynamic)` | Returns the dynamic material instance the bar is drawn with, given the theme and the desktop flag to choose between variants. Empty here; each bar shape overrides it, and without an override the theme pass sets an empty brush. |
| event | `SetDotValue` | `(DotValue: float)` | — |
| event | `DotValueTick` | `()` | — |
| event | `WidgetElement_UpdateTheme`Style | `(Theme: BP_PDA_Theme, Desktop: bool)` | Called on every element of a widget tree at start-up and again each time a new theme is applied, carrying the theme and the desktop flag. Implement it for anything that reads colours, fonts or metrics; it runs after Initiate, so content already exists by then. |
