---
title: Examples
product: Advanced Framework Pro
version: 1.0
engine: Unreal Engine 5.8
updated: 2026-10-05
canonical: https://docs.human-codeable.com/plugins/examples.html
---

System

# Examples

#### What it gives you

—

#### Requires

None

#### Required by

None

26 assets17 API members

Note

Narrative documentation for this plugin is still being written. The API reference below is complete.

## API reference

Every blueprint asset in this plugin. Expand an asset to see its members.

### Ansgar

**BP_Pawn_VR_Char_Ansgar**0 members

extends `BP_Pawn_VR_Char`

No editor-visible members; this asset configures defaults only.

### Blueprints

**BP_AlarmLight**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

**BP_ButtonExample_Lamp**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

**BR_ButtonExample_Rotator**1 members

extends `Actor`

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Move Speed` | `float` | — |

**BR_ButtonExample_Slider**1 members

extends `Actor`

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Move Speed` | `float` | — |

### Configurator/Blueprints

**BP_Configurator_Visuals_Example**1 members

extends `VisualInfo` · implements `BPI_Widget_TreeElement`

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Friendly Name` | `text` | — |

**BP_Example_Configurator**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

**BP_Product_ConceptCar**0 members

extends `BP_Product`

No editor-visible members; this asset configures defaults only.

### Configurator/Widgets

**WBP_Example_Configurator_Tree**1 members

extends `WBP_Base`

| Kind | Name | Signature | Description |
|---|---|---|---|
| event | `WidgetElement_PostInitiate`Style | `()` | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |

**WBP_Example_Configurator_TreeElement**2 members

extends `WBP_TreeElement`

| Kind | Name | Signature | Description |
|---|---|---|---|
| event | `WidgetElement_PostInitiate`Style | `()` | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |
| event | `OnConfigurationUpdated_Event` | `()` | — |

### Explode/Blueprint

**BP_Example_Explode_Component**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

**BP_Example_Explode_Guitar**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

### Focus/Blueprints

**BP_Example_Focus**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

### Grog

**BP_Pawn_VR_Char_Grogs**0 members

extends `BP_Pawn_VR_Char`

No editor-visible members; this asset configures defaults only.

### Grog/SolarSystem

**BPC_Rotation**0 members

extends `ActorComponent`

No editor-visible members; this asset configures defaults only.

**BP_SolarSystem**1 members

extends `Actor`

| Kind | Name | Signature | Description |
|---|---|---|---|
| fn | `F_PivotRotation` | `(Target: SceneComponent, X_Rot: float, Y_Rot: float, Z_Rot: float)` | — |

### Jan

**BP_Pawn_VR_Char_Jan**0 members

extends `BP_Pawn_VR_Char`

No editor-visible members; this asset configures defaults only.

### Jan/Blueprints/Hand

**BP_HandController**5 members

extends `BP_MotionController`

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Enum to Bone Name Left` | `Map<EHandKeypoint, name>` | — |
| var | `Enum to Bone Name Right` | `Map<EHandKeypoint, name>` | — |
| fn | `UpdateMesh` | `()` | — |
| fn | `DrawDebugHand` | `()` | — |
| fn | `GetHandJoints` | `(out OutIsValid: bool, out OutTransforms: Map<EHandKeypoint, Transform>)` | — |

### Minimap/Blueprints

**BP_Example_Minimap_Character**3 members

extends `Character`

Character Blueprint that contains movement logic.

| Kind | Name | Signature | Description |
|---|---|---|---|
| var | `Material` | `MaterialInterface` | — |
| event | `OnFail_8D5BABCC442FB606EFE98EA3F221EC21` | `(MovementResult: EPathFollowingResult)` | — |
| event | `OnSuccess_8D5BABCC442FB606EFE98EA3F221EC21` | `(MovementResult: EPathFollowingResult)` | — |

### Minimap/Widgets

**WBP_Example_Minimap_2D**1 members

extends `WBP_Base`

| Kind | Name | Signature | Description |
|---|---|---|---|
| event | `WidgetElement_PostInitiate`Style | `()` | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |

**WBP_Example_Minimap_3D**1 members

extends `WBP_Base`

| Kind | Name | Signature | Description |
|---|---|---|---|
| event | `WidgetElement_PostInitiate`Style | `()` | Called on every element once the entire tree has been initiated and themed. Implement it for set-up that needs the finished tree, such as measuring or reading the state of a sibling. |

### Paintbrush/Pawn

**BP_Pawn_Desktop_Char_Showroom_Paintbrush**0 members

extends `BP_Pawn_Desktop_Char_Showroom`

No editor-visible members; this asset configures defaults only.

### SelectionMenu/Blueprints

**BP_Plant_SelectionMenu**0 members

extends `Actor`

No editor-visible members; this asset configures defaults only.

### Studio

**BP_MotionController_Hands_Left_Studio**0 members

extends `BP_MotionController_Hands_Left`

No editor-visible members; this asset configures defaults only.

**BP_MotionController_Hands_Right_Studio**0 members

extends `BP_MotionController_Hands_Right`

No editor-visible members; this asset configures defaults only.

**BP_Pawn_VR_Char_Studio**0 members

extends `BP_Pawn_VR_Char`

No editor-visible members; this asset configures defaults only.
