---
title: Settings and commands
product: Codeable AI Editor Tools
version: 1.1
engine: Unreal Engine 5.8
updated: 2026-11-01
canonical: https://docs.human-codeable.com/ai-editor-tools/settings.html
---

# Settings and commands

Everything is under **Edit > Project Settings > Plugins > Codeable AI Editor Tools**. The settings are stored per user (they hold paths of your machine), so they are not shared through source control.

| Setting | Meaning |
|---|---|
| Content Roots | Mounts the export walks and the window offers. Empty: everything mounted, with your project's content ticked first |
| Include Substrings, Exclude Substrings | Permanent filters on package paths |
| Pseudo Code Dir | Export folder. Default `graphs` |
| Description Files | JSON files of descriptions the export prints where an asset has no field |
| Include Comments, Strip Defaults, Overwrite | Export options, also in the export window |
| Description Import Path | Last import source |
| Overwrite Existing Descriptions | Replace for the console import (the window always starts without it) |
| Save After Import | Save the touched packages after an import. Off: you save them yourself |
| Blender Executable | Blender to start. Empty: the newest install found |

## Console commands

| Command | Does |
|---|---|
| `CodeableAI.Export` | Export with the settings, no window |
| `CodeableAI.ImportDryRun` | Import dry run with the settings; writes the report only |
| `CodeableAI.Import` | Import with the settings |
| `CodeableAI.ClearEngineEventCommentsDryRun`, `CodeableAI.ClearEngineEventComments` | Repair: remove comment bubbles that only repeat an engine event's tooltip |

## Scripting

The `CodeableAIExport` function library is callable from Python and Editor Utility Blueprints: `Export Index`, `Export Index Filtered`, `Export Pseudo Code`, `Import Descriptions`, `Import Pseudo Code`, `Clear Engine Event Comments`. The editing helpers live in `CodeableAIGraphLibrary` (`Add Parent Call`), `CodeableAIComponentLibrary` (`Set Component Parent Socket`) and `CodeableAIStructLibrary` (structs and their members).
