---
title: Changelog
product: Codeable AI Editor Tools
version: 1.1
engine: Unreal Engine 5.8
updated: 2026-11-01
canonical: https://docs.human-codeable.com/ai-editor-tools/changelog.html
---

# Changelog

## 1.1

Blueprint Codex is now **Codeable AI Editor Tools**; another product on Fab already used the old name. The tools work exactly as before. What moved:

- **Plugin and module** `BlueprintCodex` -> `CodeableAIEditorTools`. If your `.uproject` lists the plugin by name, change the entry or remove it (the plugin is enabled by default).
- **Python package** `blueprint_codex` -> `codeable_ai_editor_tools`. The toolset and tool names your assistant sees (`CodexTools`, `GraphNodeTools` and the rest) are unchanged.
- **Classes** `BlueprintCodex` -> `CodeableAIExport`, `BlueprintCodexGraphLibrary` -> `CodeableAIGraphLibrary`, and likewise for the Component, Editor, Enum and Struct libraries and the settings. Blueprints and Python scripts that call them need the new names.
- **Menus and settings** Tools > AI Editor Tools, Project Settings > Plugins > Codeable AI Editor Tools. The settings start from their defaults once.
- **Console commands** `BlueprintCodex.*` -> `CodeableAI.*`.
- **Blender** The Bridge is now *Codeable Bridge*. Install it again from the same repository; the old *Blueprint Codex Bridge* can be removed.

## 1.0

First release, for Unreal Engine 5.8.

- **Export** of Blueprints, enums, structs and data assets as readable pseudo-code, plus `codex.json`.
- **Import** of descriptions from an edited export or a JSON file, with dry run, folder selection and a confirmation before replacing.
- **AI assistant tools**: thirteen MCP toolsets for reading, editing and laying out Blueprints, structs, levels, sockets and meshes.
- **Blender Bridge**: a free extension for exporting meshes for Unreal, installable from `https://human-codeable.com/blender/index.json`.
- **Changelog drafts** from two exports with `codex_diff.py`.
